M. Enes Sarıoğlu / Game designer

MuhammedEnesSarıoğlu

Game designerNarrative & systemsİstinye University · Istanbul

Works

Derya Akın ile OHA Diyorum

Narrative designRen'Py visual novel2024Team of 3

Interrogate suspects, pick up clues from a TV crime show, and solve the murder.

two threadsThe questions you ask in interrogations decide which version of the next TV episode airs. Each episode reveals clues you missed.
pick fourPick four clues on the board. The right four lead to an arrest. Four suspects, four endings.
gibberish voicesCharacters speak in wordless, made-up sounds. I directed the game's gibberish voice acting emotion by emotion.

My part

Story + all dialogueCharactersBranching structureClue + accusation logicPhoto directionVoice direction
Detective notebook filled with handwritten clues
Clues are written into the notebook as you find them
Evidence photo of the murder weapon with a typed note
Evidence photos and their notes lead to findings
Evidence photo of the shed with a typed note
Some photos rule a lead out
Suspect records screen
Suspect records

DERYA AKIN emotion: neutralMrs. Şahin, can you tell us what you did on the day of the murder?

NAZİFE emotion: neutralHe hollered at me ’cause I weren’t goin’ with him. So I hollered back. We ate. He left. I done the dishes. The grease wouldn’t come off the pan, so I scrubbed it good.

NAZİFE emotion: sadIt was Necip callin’. Said come to the field, right now. So I went.

+ CLUENecip reported the body.

Sample dialogue (episode 1)

Elastik Ayhan

Game & systems designUnity2D vertical platformer2026Team of 3

A detective with stretching arms and legs climbs Istanbul's apartment blocks to stop Kötü İbo, a seagull who rules the city.

name = mechanicAyhan's punches and kicks stretch across the screen.
theme → systemsHealth is shown as tea glasses. Boss 1 teleports between simit carts. Boss 2 throws seagulls.
running jokeKötü İbo only squawks. Ayhan answers in seagull, and the simit taken from boss 1 finishes boss 2.
Ayhan throws his ultimate to the right, his fist hitting the My part box

My part

Concept + storyCharacters + enemiesMechanics + bossesAll dialogueAll Unity integrationPixel art support
Ayhan's stretched punch hits the final boss
A stretched punch at Kötü İbo
Ayhan's special attack
Special attack
The Simitçi boss among simit carts
Boss 1, the carts are his teleport points
Ayhan kicks up and to the right
Full screen with the tea-glass health bar
Tea glasses are health, faces are lives
Kötü İbo squawks
“Gurk gurr… Gu-guk, guk.”
Dialogue: What? Speak normally.
“What? Speak normally.”
Ayhan answers in seagull
Ayhan answers in seagull
Photo cutscene: a simit is forced into Kötü İbo's mouth
The ending, a pixelated photo cutscene
Ayhan punches to the right

The Cistern

Level designCounter-Strike 2 · Hammer2025Team of 4

A Counter-Strike 2 map. One bomb site is in a cistern, the other on the Istanbul streets right above it.

the ideaA cistern, to fit the brief of water and the Middle East. We visited one for reference and researched the space.
3 layersStreet, connecting passages, cistern. A familiar Long, Short and Mid flow, stacked vertically.
stock assets onlyCS2 has no Istanbul asset set. The team built everything from the game's own models and textures.

My part

Idea + researchFull level layoutSites, spawns + routesLayer plans
Lit stone columns inside the cistern
B site, under the street
Street level plan
Street level
Cistern and passages plan
Cistern (red), passages (pink)
All layers overlaid
All three layers together
Grey blockout in Hammer
Blockout in Hammer
Partly dressed blockout
Partly dressed
A site
A site
Stairs going down from the street
Stairs down to the cistern
A house at street level
Street level

Other work

Game analysisUI designModular pixel artSolo projects
Collage poster analysing the Arc Raiders metro

Arc Raiders: Buried City Metro

Game analysis · Solo

A collage poster analysing the game's metro station. It looks at choke points, blind spots, sound, the cost of using a flashlight, and why everyone turns hostile at extraction.

Isometric pixel-art base built from modular pieces

Mutation Gas

Modular asset kit · Pixel art · Solo

Modular isometric pieces drawn with one shared palette. The pieces combine in different ways to build new structures.

Driver's dashboard view
Gunner's laptop view

Two-seat combat car UI

UI design · Solo

The driver drives and tries to finish the race. The gunner controls the car's weapon from a laptop and damages other racers. Both see the same map on the dashboard.

About

Muhammed Enes Sarıoğlu, black-and-white portrait

I'm a final-year Digital Game Design student at İstinye University. In game design I'm most drawn to narrative and systems. I like writing characters and dialogue, and building the rules that hold them together.

I started with dubbing and diction training in high school, then trained in theatre, and I'm still actively on stage today.

Theatre and games have been the two constants in my life for years. On stage or in a game, I love telling stories.

Education
İstinye University · Digital Game Design · 2022-2027
Theatre
Federal Film Akademi · Dubbing and Diction 2018, Theatre 2019 · University Theatre Club
Tools
Unity · Ren'Py · Twine · Aseprite · After Effects
Languages
Turkish (Native) · English (B1-B2)

Let's talk

LocationIstanbul, Türkiye